IT GETS WORSE THE DEEPER YOU GO
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Fill a row. Fill a column. Watch it clear. Then it starts to rot.
BLOCKROT is a block puzzle with a roguelike underneath it and something worse underneath that. Every depth you survive makes the board more hostile: rot that spreads through your own blocks, ash that lines clear around instead of removing, columns taken from you permanently.
And a Watcher that pays attention.
It is not scenery. It has attention — rising every time you place, falling every time you clear — and it takes turns. It stares and demands a line. It marks cells and pays you for filling them. It reaches a hand across the board one cell at a time, and you can see every cell it will take before it takes them. Deep enough, it reaches into your hand and removes a piece.
Carve a blessing into a specific row or column, permanently. Cross two and the intersection pays quadruple.
Beat each depth's score quota by building a multiplier, not by surviving. Rot only pays if you make it pay.
Paid up front, billed forever. They are how big scores happen and how runs end.
One rolls every depth. The Fog hides your hand. The Hollow deals you a piece that is not real.
Contains sudden loud sounds, flashing imagery and deliberate jump scares. Each of those can be switched off independently, and everything still works with them off.